Halo's Blood Gulch, Battlefield's Gulf of Oman, and Team Fortress' cp_dustbowl all have one thing in common, they're the most popular maps in first-person shooter history. Yet, for how many millions of gamers have spent countless hours being shot at when playing these particular levels, none has racked up the veteranship of Counter-Strike's de_dust2.
Released in 2001 with Counter-Strike's v1.1 update, de_dust 2 is a phenomenon. It's not only been in every release for the series, but in many cases it's the only map anyone wants to play.
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Not long ago Valve pulled de_dust2 from Counter-Strike: Global Offensive's active map rotation in favor of a revamped de_nuke. Now, it's ready to unveil a new chapter in the map's timeline.
A new blog post shows several screenshots of the upcoming map, which is now playable in the beta tree. The changes are more visual than anything; the layout of both bombsites and middle have been retained. Though, there's clearly a huge change in color palette as well as texture quality, making this by far the most realistic version of the map we've ever seen.
See for yourself:
Bombsite B
There's no major difference here other than the fact that the car has been mysteriously repaired.
B Tunnels Upper
There's some light breaking into the room now which may be good for your vitamin D levels.
Bombsite A
Where does that door go? I wanna know.
Catwalk
The balcony guardrails are a little smaller now which should result in you mistakenly nading yourself less often.
Top Mid
There's a sign pointing to bombsite A now so you don't get lost while a sniper is raining fire your way.
Low Mid
There are stairs now in case you have a slinky.
T Spawn
This mosaic has been brought to you by Antoni Gaudi.
You can see side-by-side comparisons on the official blog post. Expect the update to hit the live servers in the coming weeks.
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